Workshop Abstract

Active Learning & Serious Games


Bjorn Watsjold & Diana Zhong.


By the end of this session, participants will be able to:

  • Appraise a variety of techniques to support student learning in the clinical environment.

  • Propose the use of specific techniques to improve challenging educational scenarios.

The Problem:

University of Washington School of Medicine sends clerkship students to sites across the five-state WWAMI (Washington, Wyoming, Alaska, Montana, Idaho) region, but many of our community faculty have not had recent continuing education using active learning techniques for bedside teaching, nor do they report confidence in applying a variety of teaching techniques with their clerkship students.

The Approach:

We developed a serious game to explore and apply techniques for active learning in a clinical context. Based on a literature search and local faculty practices, we identified 14 techniques for clinical teaching and created a deck of cards summarizing each. We adapted rules from social judgment games so that participants propose and select techniques for applicability to their own teaching.

The Instructional Methods:

We introduce the concepts of active learning and serious games, and demonstrate gameplay in a sample hand. Participants will be given access to an online version of the game to play in breakout groups, after which we will reconvene to discuss the techniques, poll the group about other techniques they find useful, and take feedback on the game.