Animation is pervasive in our lives, and in the lives of our learners. It transcends everything from the film industry, to marketing, mobile device apps, and educational resources. Despite animation’s prevalence, there is still a great deal to learn about best practices for the development and delivery of animated educational content. In this workshop, we will explore what gives this century-old artform its magic, and how this wisdom can be leveraged by educators.
No prior training in art, film, or animation required!
By the end of the workshop, participants will be able to:
Value the “inverted pyramid” approach to educational multimedia development.
Appraise a learning objective’s conduciveness to animation and video as educational strategies.
Use a systematic approach to media planning through composition, storyboarding, and character design.
Introduction: Defining the Problem
Wait: What is Animation?
Animation as Educational Strategy: When & Why?
Content Creation: Becoming Mentor-Directors
Character Design Exercise
Composition & Storyboarding Exercise
Implementation & Interactivity
Dr. Bryan Brown is a clinician-educator in internal medicine primary care. He completed residency, chief residency, and medical education fellowship at the Yale School of Medicine in New Haven, CT. He will soon begin a new position as Assistant Professor of Medicine and primary care physician with the University of Hawaii John A. Burns School of Medicine and Queen’s Medical Center in Honolulu, Hawaii. Dr. Brown’s scholarly work has focused on integrating animation techniques into curriculum development.
To learn more about Dr. Brown and his work with animation, check out his YouTube page, MedEdAnimation.
Ilana Bayer, PhD (@IlanaBayer) is the Director of the Learning Technologies Lab (LTL) as well as Assistant Professor in the Department of Pathology & Molecular Medicine. She has a combined background in health sciences, e-learning, teaching, and training. In her role, Dr. Bayer supports faculty development and research around the use of electronic modalities in higher education.